Dayz

For the discussion of anything related to zombies which has nothing to do with Binary Space's games
coinsruledude
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Re: Dayz

Postby coinsruledude » Sat Jan 25, 2014 7:43 pm

Every post we've made during this mission has been like two sentences, it has added nothing to the plot, and it has created zero new character development. I'm sorry that I'd rather play DayZ than write FILLER

BUT DON'T WORRY, SINCE YOU MENTIONED IT I'M MAKING A POST RIGHT NOW THAT ADDS SOME MORE SMALL TALK WHILE WE WAIT FOR PRATT TO ASSAULT IVY
"You can only talk rubbish if you're aware of knowledge." ~Karl Pilkington
"**** it, it's late. Change it later." ~Me and Teddy

TheTeddyguy
Posts: 14688
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Location: Writin' or Jeepin'.

Re: Dayz

Postby TheTeddyguy » Sat Jan 25, 2014 7:50 pm

Lol don't get your panties in a bunch cause someone is expecting you to post instead of the other way around, it would be plenty more if people actually followed with the mission is supposed to do. I've had my characters start almost every conversation going on in this right now so it's far from my fault. And Tyrud already said Pratt isn't going to do anything major.

If you had a better idea for a mission you should have presented it, but you didn't and made almost no objections to the hunting trip so quit bitching about it.
"**** it, it's late."-Coins "Change it later."-Teddy
"She had a face like a bulldog licking **** off a nettle."-Jingles
"so he resigned himself to dying in a trash can."

coinsruledude
Posts: 14906
Joined: Wed Nov 24, 2010 7:36 pm
Location: Restricted

Re: Dayz

Postby coinsruledude » Sun Jan 26, 2014 4:37 am

Timeline time!

1. Me and my friend get on Skype to play DayZ.
2. We both have basic characters already; I'm in Berezino, he's in Cherno.
3. I make the epic run south as he makes the epic run east, and we plan to meet up in Elektro. We see and hear many people along the way but never make direct contact with them.
4. He falls off a fire station in Elektro and dies.
5. I make it to Elektro after finding a rifle and ammo, but I get killed by bandits.
6. We both respawn; he hides out in Elecktro's church with an axe, waiting for me.
7. I make it to Elecktro after murdering two fresh-spawns: one of them tried punching me so I hit him once with my axe, and the other guy sarcastically told me to kill him and I thought he was serious. As I got to Elektro, I found a dead body lying near the coast; the body is completely full of supplies: morphine, maps, a Magnum, a shotgun, ammunition for days, food and water, and lots of miscellaneous stuff.
8. We meet up in the church, and I give him the Magnum and the ammo for it, along with some food and water.
9. We make a run out of the city, but pause in an apartment.
10. A person opens a door while I'm checking my compass (also from the body), and both of us yell "FRIENDLY"; turns out he and his friend were in Elektro when his friend got shot and died (they asked if we had seen a body, but it was different from the one I looted). They offer to help escort us out of the city.
11. As we move north, we spot a lone person atop the fire station; our new ally said, "Watch my six" and we reply with "Got it" as we abandon him and his unarmed friend behind their backs.
12. We retreat over a few ridges as gunfire broke out, no doubt killing our buddies whom we ditched moments before. We escaped into the woods and continued north as the gunfire continued, probably from more bandits. We hit several cities along the way for supplies.
13. As we're looting Gorka, I notice a person with a mountain backpack running up the stairs at an old abandoned warehouse building. I follow him, yelling "FRIENDLY". I get to the top to see him and a friend crouched, unarmed.
14. We strike a deal: saline for my friend and shotgun shells for me in exchange for a little food, a can of pop, and painkillers. While the trade is taking place, one of them casually mentions that he has an M4 in his backpack as he dropped the shotgun shells, letting us know that they weren't compliant because they were helpless, but because they were truly friendly.

This game is many times better with a friend that you can communicate with. You loot cities twice as fast, you have an extra pair of eyes and ears, and the long runs between cities shorten dramatically when you can talk to someone.
TheTeddyguy wrote:Karma for not posting in the rp.
KARMA REVERSED ITSELF BY GIVING ME THAT KITTED-OUT BODY
(I'm writing a post now though)
"You can only talk rubbish if you're aware of knowledge." ~Karl Pilkington
"**** it, it's late. Change it later." ~Me and Teddy

coinsruledude
Posts: 14906
Joined: Wed Nov 24, 2010 7:36 pm
Location: Restricted

Re: Dayz

Postby coinsruledude » Fri Apr 04, 2014 1:32 am

*dying of dehydration, spend half an hour searching for well in Berezino*
*give up, climb to top of apartment building, jump off*
*land, get small glimpse of well directly in front of me before screen goes black*

Image
"You can only talk rubbish if you're aware of knowledge." ~Karl Pilkington
"**** it, it's late. Change it later." ~Me and Teddy

Smerg
Posts: 7265
Joined: Wed Mar 31, 2010 5:05 pm
Location: Dying in the Imperial Guard.

Re: Dayz

Postby Smerg » Fri Apr 04, 2014 3:07 am

Reminds me of a fan-made survival movie I saw.

It takes place in the 28 Days later universe, its called "77 days" or something. Pretty much, though, this guy survives a long time (the amount of days in the title) and kills himself out of depression. As he dies (he slits his wrists), his last glimpse is of about three or four large formations of military helicopters coming into the area.

Thinking about making Day Z my next zombie purchase, it seems like a pretty good bridge between Day Z and Zomboid.
"If all else fails: duck. As a method of defense it's unreliable, but incredibly reassuring for a second or two." - Unknown

TheTeddyguy
Posts: 14688
Joined: Sun Jul 24, 2011 4:03 am
Location: Writin' or Jeepin'.

Re: Dayz

Postby TheTeddyguy » Sat Apr 05, 2014 12:56 am

Smerg wrote:Thinking about making Day Z my next zombie purchase, it seems like a pretty good bridge between Day Z and Zomboid.

Wut
"**** it, it's late."-Coins "Change it later."-Teddy
"She had a face like a bulldog licking **** off a nettle."-Jingles
"so he resigned himself to dying in a trash can."

Smerg
Posts: 7265
Joined: Wed Mar 31, 2010 5:05 pm
Location: Dying in the Imperial Guard.

Re: Dayz

Postby Smerg » Sat Apr 05, 2014 5:59 pm

Oops. *7 Days
"If all else fails: duck. As a method of defense it's unreliable, but incredibly reassuring for a second or two." - Unknown

coinsruledude
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Joined: Wed Nov 24, 2010 7:36 pm
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Re: Dayz

Postby coinsruledude » Sat Apr 05, 2014 6:43 pm

You can't say DayZ is a bridge, because they're all completely different. The only things they have in common are zombies and survival.
"You can only talk rubbish if you're aware of knowledge." ~Karl Pilkington
"**** it, it's late. Change it later." ~Me and Teddy

Smerg
Posts: 7265
Joined: Wed Mar 31, 2010 5:05 pm
Location: Dying in the Imperial Guard.

Re: Dayz

Postby Smerg » Sun Apr 27, 2014 5:18 am

So in my first daring adventure in the post apocalyptic wasteland of Chernarous I found a couple hot packs, an Enfield mag which I planned to give to the next guy who didn't take pot shots at me, a can of pasta, a can of pepsi, the joy of friendship and that roof tops are slippery.

I fell to my death like an hour into the game from the top of some factory in Elektro.


EDIT:

Had a more legitimate round this time.

Spawned south west of Elektro, find a boat, crash it on the shores south east of Elektro, looted that, thought I heard a car (I'm playing the mod) and made like it was dodge into the trees, waited for a minute, then continued looting.

After clearing out two or three buildings in East Elektro I followed the road east to a factory, where I found a rifle and two mags for it. Tested it out on a zed, it was real loud and so I kind of had to test it out on a small horde that formed, wasting a mag in the process. Got hit a couple times, but no serious bleeding. Ate an unmarked can of food and began to cough, apparently infected with some illness.

And so began my adventure for medicine. On the server I was playing on they had ai-run safe zones, three in total, but they were all in the far north. My plan was to return to my boat, head up north and beach it, then walk inland, find a city, and perhaps trade some food and ammo with the players/ai in exchange for meds. The closest one to the shore was one named Klen. And so I spent half an hour walking back to Elektro, coughing, shaking and losing like 3 or 4 bits of blood a second, finding my boat, then spending ten minutes pushing it back into the sea. (I beached it pretty far up.)

I then spent half an hour boating north. On the way I saw a military truck drive by in the opposite direction, a lone 2-story, lootable building which I stopped and inspected (didn't find anything) and some pretty, semi-rendered, forested mountains. As I neared a portion of the beach closest to the Klen safe zone, my lack of blood had caused my vision to blur.

Beaching my boat I hastily got out, neglecting to turn off the engine. As I stepped onto the beach my still active boat ran into me somehow or I just tripped on a stone or some combination of both, and I broke my legs. With my vision blurred and my ability to walk upright taken, I refused to falter.

I began to sprint-crawl into the wilderness, hoping to at least die within view of the fabled city. Coughing and mumbling for help over my mic, I play'd the part of a
deranged and injured vagrant, begging whatever gods there were for respite in my troubled time.

Something must of answered my prayer, for as my vision faded in and out, I identified the ghostly visage of a player. Holding a camo sniper rifle and dressed in the clothing of a civilian, a survivor looked down at me, apparently having heard my pitiful ravings. His words were few and grim. "lol. I don't have morphine. Sorry." he typed over the chat.

I coughed into my mic, looked up at him and said "Make it quick." in the most convincingly injured voice I could muster under such short circumstance. After a moment of hesitation he shouldered his rifle, and in the length of a muzzle flash my journey was over.

EDIT: So after a couple of tiny attempts (1 or 2, cant remember) I've come across a playthrough that has yet to end.

I've killed around 200 zombies, been alive for like a real life week or so. (as in, 1 or 2 hours a day for a week)

No spectacular stories of note as of yet, though I did find a body hanging from a lamp post in Cherno and I can't find any discussion of it online, so I guess its not unique enough to elicit a mention of it by other players, or its unique to the server, added by a mod or something. Or spooki ghosties.
Last edited by Smerg on Sat May 03, 2014 10:01 pm, edited 1 time in total.
"If all else fails: duck. As a method of defense it's unreliable, but incredibly reassuring for a second or two." - Unknown

Smerg
Posts: 7265
Joined: Wed Mar 31, 2010 5:05 pm
Location: Dying in the Imperial Guard.

Re: Dayz

Postby Smerg » Sat May 03, 2014 10:00 pm

So my longest running survivor (6+ ingame hours) died today.
Apparently the worst place to realize you have no idea how to fly a plane is 600 feet in the air.


EDIT: So, what I had been playing up until Yesterday was Day Z Epoch. Only recently have I gotten into the original Day Z mod.

And damn. Epoch is way, super easy. Original Day Z mod is almost difficult to to the point of being broken.
"If all else fails: duck. As a method of defense it's unreliable, but incredibly reassuring for a second or two." - Unknown


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