Furniture....and effects

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Monkybox-LV
Posts: 1
Joined: Mon Apr 21, 2014 3:04 pm

Furniture....and effects

Postby Monkybox-LV » Mon Apr 21, 2014 3:17 pm

It would by awsome and entertaining if there would by furniture like living room furniture, bokshelfs ,kitchen furniture, plants, bedroom furniture and bathroom stuff. Where few of them could by usable, like before the zombie wave atacks, or used to push them, blocking the windows and doors...That could improve the rating of the game (probably)

Effects like falling furniture, glass breaking and real pushable doors. :)

Smerg
Posts: 7265
Joined: Wed Mar 31, 2010 5:05 pm
Location: Dying in the Imperial Guard.

Re: Furniture....and effects

Postby Smerg » Wed Apr 23, 2014 1:28 am

eh, if furniture was implented barricading would be brokenly easy.

And why implement push-over-able furniture before break-able barricades?
"If all else fails: duck. As a method of defense it's unreliable, but incredibly reassuring for a second or two." - Unknown

katanaboy
Posts: 39
Joined: Wed Jun 15, 2011 7:15 pm

Re: Furniture....and effects

Postby katanaboy » Thu Jun 19, 2014 10:27 pm

I really dont see how this could be of any use whatsoever, you cant see inside the buildings for a start and it would be awkward getting stuck by glitchy furniture. Sorry :P
Pfft.

Zombies are overrated.

I eat em for breakfast


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